OpenGL 2D Book
Members - Reputation: 820
Posted 29 November 2012 - 02:11 PM
Use SDL (OpenGL windowing library that has, among other extending functionality, support for 2D rendering) or DirectDraw (Windows only).
Edited by ifthen, 29 November 2012 - 02:13 PM.
Crossbones+ - Reputation: 22760
Posted 29 November 2012 - 02:22 PM
However, if you are insistent upon using OpenGL, I still recommend downloading SFML since it is open source (and has very simple, straight-forward, clean code), and see how they do it.
It's perfectly fine to abbreviate my username to 'Servant' rather than copy+pasting it all the time.
All glory be to the Man at the right hand... On David's throne the King will reign, and the Government will rest upon His shoulders. All the earth will see the salvation of God.
Of Stranger Flames - [indie turn-based rpg set in a para-historical French colony] | Indie RPG development journal
[Need web hosting? I personally like A Small Orange]
Members - Reputation: 223
Posted 30 November 2012 - 01:30 AM
I understand this. I'm looking for a book that is geared towards using it to do 2D graphics.
OpenGL is a 3D graphics library
I've actually been making simple 2D games and stuff with straight OpenGL. I just want a book that gives me more insight into what I've been doing.
Members - Reputation: 307
Posted 30 November 2012 - 04:59 AM
Edited by J. Evola's Apprentice, 30 November 2012 - 05:01 AM.