Ooops... XNA is dead?!.

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49 comments, last by 3Ddreamer 11 years, 4 months ago
Hello.

I've read this article http://www.wpcentral.com/xna-dead-long-live-xna and it seems author is right about XNA. So, Microsoft pulled a plug on XNA.blink.png
Does anybody have more info on the topic? It would be really interesting, finally, to know about real future of this framework.

Thank you.rolleyes.gif
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The XNA resources are all there, it still works. Its just they haven't updated or commented on it in eons.

Monogame is an excellent alternative (it is infact a clone)

The XNA resources are all there, it still works. Its just they haven't updated or commented on it in eons.

Monogame is an excellent alternative (it is infact a clone)

Thank you for your answer. So, is there a new version coming soon? I'm asking about this, because, I'd rather spend some time for learning DirectX via C++ then waste my time on something that will not be supported anymore. Why Microsoft cannot just announce that a new version is coming?
We had a couple threads about it this year: XNA's Future and Is XNA dying and MS forcing to C++?

But of course, XNA wasn't ever going to be able to live forever. It was tied to D3D9, and current generation stuff is D3D11. And you can't just make XNA use D3D11 because, for example, the Xbox runs XNA but doesn't have support for D3D10 or D3D11.

Promit (a GameDev user and Microsoft MVP) wrote a post 367 days ago (just had to specify the day count because it's so close to exactly one year!) that you may be interested in
[size=2][ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

We had a couple threads about it this year: XNA's Future and Is XNA dying and MS forcing to C++?

But of course, XNA wasn't ever going to be able to live forever. It was tied to D3D9, and current generation stuff is D3D11. And you can't just make XNA use D3D11 because, for example, the Xbox runs XNA but doesn't have support for D3D10 or D3D11.

Promit (a GameDev user and Microsoft MVP) wrote a post 367 days ago (just had to specify the day count because it's so close to exactly one year!) that you may be interested in


Thank you for the links. Yeah, it's a sad news. So much to think about using any managed code...

So much to think about using any managed code...


Monogame?
SlimDX?
SharpDX?
OpenTK?
ANX (not sure of status of this one, I just hear it mentioned)

...Unity scripting?

Game programming with C# is far from dead just because XNA is an end-of-life framework (which is still fine if you want to target up to Win7 and Xbox with only DX9 tech). If you've invested time and resources into developing in a managed environment, there are lots of opportunities to continue using those skills.

Hazard Pay :: FPS/RTS in SharpDX (gathering dust, retained for... historical purposes)
DeviantArt :: Because right-brain needs love too (also pretty neglected these days)


[quote name='DmitryNik' timestamp='1354294249' post='5005733']
So much to think about using any managed code...


Monogame?
SlimDX?
SharpDX?
OpenTK?
ANX (not sure of status of this one, I just hear it mentioned)

...Unity scripting?

Game programming with C# is far from dead just because XNA is an end-of-life framework (which is still fine if you want to target up to Win7 and Xbox with only DX9 tech). If you've invested time and resources into developing in a managed environment, there are lots of opportunities to continue using those skills.
[/quote]

I guess, you are right. Also, I can use my skills in DirectX(matrices, collision detection and other basic algorithms) for gaining some interesting result. Also, as far as I know, NVIDIA provides UDK for free and other their libraries.

Thank you, guys, for your answers. Topic can be closed unless microsoft specialists will come here and break all rumors(I doubt it) =)

Thank you, guys, for your answers. Topic can be closed unless microsoft specialists will come here and break all rumors(I doubt it) =)

FYI, here at GameDev we discourage closing topics (or marking them as [SOLVED]), specifically because someone may have something good to contribute. If not, then the thread will die a natural death.
[size=2][ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]
Well... Maybe we'll se a new XNA when the next Xbox comes out?

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

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Hi,

Game developers, including world class ones, are making great C# based games even now, as is the case with the most common languages.

I personally would look at SharpDX or Mono first and then other options like Unity 3D. I feel that someday C# will be at or near parody with C++ in a general sense in the game development community. The language itself is more than 95+% of game developers need and certainly beginners and intermediate programmers have practically everything they need in C#. Why change ships in mid - ocean? smile.png



Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.

by Clinton, 3Ddreamer

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