#21 Members - Reputation: 1415
Posted 30 November 2012 - 06:37 PM
Since you mentioned market, et1337, we know that all these things in this thread effect the interest in XNA. From a marketing strategy point of view, XNA is best left without support in the DX9 form. I am convinced that technical advancements in software and hardware caused the decision.
I agree that from a customer relations point of view it was a decision about XNA which has done short term harm to Microsoft reputation and client retention. Apple and Google will increase gaming market share in the next 2 or 3 years I believe. Microsoft must have a reply to the cross - platform games which are conquering now or perhaps fall too far behind. On the other hand, if Microsoft has something much better than XNA in the lab, then a lot of the damage will be overcome and probably much more interest will appear over what they had with XNA.
XNA is still quite beautiful and powerful enough to use. I feel that it is not dead. Use it for a couple years and you will be glad that you did. A lot of growth and fun is still to be had with it, in my opinion. By the time you become very skilled with it, maybe the next great thing will be there for you, but you will sure be ready for anything.
Clinton
#22 Members - Reputation: 1673
Posted 30 November 2012 - 11:09 PM
One problem you'll run into even if your computer will have legacy DX9 support? Not being able to use shader model 4, 5, and higher features. Beginner/intermediate coders like you mention probably won't need them, but it is something to be aware of when picking a library.The performance of XNA is not an issue because of the increase in computer performance - hardware, software, and CPU or VGA chipset architecture. DX9 games will be playable for years to come on PCs
#24 Members - Reputation: 382
Posted 01 December 2012 - 06:56 AM
Luckily as others in this thread have stated, there are alternatives like MonoGame.
However, If a language disappears, it is a very different story.
For example the original Visual Basic language (I.e VB6) was dropped by Microsoft in favor of a very different language (VB.NET). Even today I am often contracted to port VB6 code into an available language (usually C++ for the real legacy stuff).
So, perhaps use what ever library you want and just be sure to adapt, however be very afraid of proprietary languages such as LotusScript, UnityScript, C++/CLR, C++/RT, UnityScript because if those die, it is such a pain to recode your whole project.
Edited by Karsten_, 01 December 2012 - 07:21 AM.
#25 Members - Reputation: 199
Posted 01 December 2012 - 12:59 PM
As XNA has proven, it is possible for very popular libraries to disappear. Why did people think differently?
May be because some people really like this library and like the way the things were done: convenience, effectiveness and efficiency. I don't know, some people just stick with that.
So, perhaps use what ever library you want and just be sure to adapt, however be very afraid of proprietary languages such as LotusScript, UnityScript, C++/CLR, C++/RT, UnityScript because if those die, it is such a pain to recode your whole project.
OK, in this list you actually can put whatever language or script used nowadays. Recoding is always a painful procedure and everybody want to avoid it. But, for instance, you as language vendor, could announce developers officially that current technology will be killed of very soon. Microsoft just drop off XNA about 2 years ago and they said nothing. This is the only reason, why do people keep asking, what happened to XNA? Why doesn't XNA work with Win 8? etc. Moreover there should not have been any rumors around at all.
Edited by DmitryNik, 01 December 2012 - 05:56 PM.
#26 Crossbones+ - Reputation: 1374
Posted 01 December 2012 - 02:02 PM
Here's Breakout:
Breakout!
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if you want some programming help, or are recruiting for a game development team, either PM me on here or email me up there
#27 Members - Reputation: 572
Posted 01 December 2012 - 03:03 PM
Personally I think they goofed when they tried to make the exact same framework work for all conceivable devices, not recognising that the long hardware cycle of the Xbox compared to the PC/mobile/tablet means it's holding you back for quite a few years.
#28 Members - Reputation: 1050
Posted 01 December 2012 - 03:42 PM
They have no obligation to provide a service like XNA and the XBLIG. Sony and nintendo do fine without (although sony now have a similar program for the vita). I think they will give us access anyway, why would they take that away when they make a nice little profit from royalties and indie licenses?
#29 Members - Reputation: 557
Posted 02 December 2012 - 09:18 AM
I'm sure if there is no XNA sequel (or any official C#/.NET graphics binding from Microsoft), eventually more and more folks will be using something more up to date like SharpDX and it will be true that you won't see anyone using XNA commercially . But that's exactly what it is too...a means to do the graphics. Xna has some extra incentivies that makes it nice to use for game making, but at the end of the day most of that work is done (at least, the quality ones) through your efforts, sweat, and blood (or tears).
Edited by Starnick, 02 December 2012 - 09:18 AM.
Starnick
Tesla Graphics Engine | AssimpNet | DevILNet |
#30 Members - Reputation: 1095
Posted 02 December 2012 - 03:23 PM
Too late, I'm offended now!No offense, however this is the 7th thread on this topic in the past two months
!
Nah seriously, does somebody knows if there are any news regarding a future online platform of the next Xbox? 'Cause, as I see it, XNA offered to "tie in" Microsoft's biggest platforms around. It does surely looks like a good deal for them, specially with the direction they're going with Windows 8.
Imagine a single XNAish framework that works across all Windows 8 editions and Xbox, obviously passing through Windows Store first. It would be strange not to see such thing in the next few years.
My journal: Making a Terrain Generator
#31 Members - Reputation: 640
Posted 03 December 2012 - 05:26 AM
The lead developer (Shawn Hargreaves) of XNA has moved on to... a XNA-like framework for C++ http://directxtk.codeplex.com/.
Just use MonoGame (actively developed clone of XNA) or SharpDX (which will require you to learn the actual DirectX library).
I would be very happy if they happen to create another XNA-like framework for the new xbox or upgrade the current XNA.
Edited by Xanather, 03 December 2012 - 08:36 AM.
#32 Members - Reputation: 1050
Posted 03 December 2012 - 11:54 AM
#33 Members - Reputation: 216
Posted 05 December 2012 - 04:43 AM
With their native code push I don't think its entirely infeasible to suggest that the "XNA Replacement" on the next gen console could well support native code with a few restrictions, maybe still requiring the indie license and using the same distribution methods, if this is the case it would also be theoretically possible for a monogame port I guess. I wonder if monogame on WP8 is possible
Monogame is definitely possible on WP8. As is Microsoft's XNA.
The problem with XNA is that, from what we know so far, it won't be supported anymore..so no new WP8 features for XNA apps.
#34 Members - Reputation: 1050
Posted 05 December 2012 - 01:22 PM
#35 Crossbones+ - Reputation: 399
Posted 05 December 2012 - 02:58 PM
Nah seriously, does somebody knows if there are any news regarding a future online platform of the next Xbox? 'Cause, as I see it, XNA offered to "tie in" Microsoft's biggest platforms around. It does surely looks like a good deal for them, specially with the direction they're going with Windows 8.
Imagine a single XNAish framework that works across all Windows 8 editions and Xbox, obviously passing through Windows Store first. It would be strange not to see such thing in the next few years.
If the XBox 720 is running some version of Windows 8 or RT, then the "tie in" would just be the Windows SDK. It has already subsumed DirectX. If there was a native framework like XNA being developed, that's where it would go, and you'd automatically have access to it on all Microsoft platforms. However I doubt they would bother with such a framework, because it appears they don't really need to. Most major commercial developers are already using their own native in-house engines or licensing products like UDK and Unity, and frameworks like MonoGame have already started to pick up the slack for managed game developers. Microsoft created a vacuum, and it has started to fill on its own. No use spending resources on a problem that's solving itself for free
#37 Members - Reputation: 199
Posted 08 December 2012 - 10:01 AM
Also, here http://msdn.microsoft.com/library/windowsphone/develop/jj206940(v=vs.105).aspx could be found, what's new in Win 8 SDK.
But, no, new apps that target WP 8.0 OS can't be developed.
Edited by DmitryNik, 08 December 2012 - 10:05 AM.
#38 Members - Reputation: 1312
Posted 08 December 2012 - 10:18 AM
As for being "dead".. it works on X360, PC (pretty much every Windows OS out there) and WP7x ... how can this be defined "dead" is beyond my comprehension.
Edited by kunos, 08 December 2012 - 10:19 AM.
#39 Members - Reputation: 1415
Posted 08 December 2012 - 10:35 AM
Clinton
Edited by 3Ddreamer, 08 December 2012 - 10:36 AM.
#40 Members - Reputation: 199
Posted 08 December 2012 - 11:16 AM
I find a bit amusing how somebody here is convinced that MS will support "indie" style development on the new XBox. Ya they did on the current one, but it came long after the XBox release and I have the impression that the quality of the games released with XNA on the XBox was from poor to very poor to very poor with avatars. I don't have numbers, but I doubt it was a profitable move for MS.. so I will be really surprised to see an "indie" support on the new consoles, at least for some years after the launch.
As for being "dead".. it works on X360, PC (pretty much every Windows OS out there) and WP7x ... how can this be defined "dead" is beyond my comprehension.
Yeah, how remoting(another MS technique used several years ago. And as far as I know MS doesn't develop or supported it anymore either ) could be dead, if it still could be used? =)) I can't call something alive if it doesn't supported anymore(active developing, adding new features etc.). Above links could be considered only as a relief for some persons, who don't believe XNA will not be developed anymore. The sadest part of this story is: they(persons) will teach us this crap(XNA) in the uni after this X-mas, instead of changing the program.
Edited by DmitryNik, 08 December 2012 - 11:20 AM.






