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Ooops... XNA is dead?!.


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#41 kunos   Crossbones+   -  Reputation: 2207

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Posted 08 December 2012 - 11:45 AM

The sadest part of this story is: they(persons) will teach us this crap(XNA) in the uni after this X-mas, instead of changing the program.


ah.. dont worry. XNA is perfectly fine to learn the basics of game development. You won't be using what the teach you there anyway, whatever they teach you. Being a gamedev means adapt and learn something new every week.. there are so many new exciting things to explore, even without leaving the C# world... and each one of them has something to be learn from.
Techs cannot be updated and maintained forever, at the certain point it is necessary to acknowledge that a mistake was made and stop before making a bigger mistake. The future of XNA is MonoGame.. time will tell if MS lost a big chance with this one.. but, I really don't think so :)
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#42 DmitryNik   Members   -  Reputation: 199

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Posted 08 December 2012 - 12:51 PM

I guess, you are right.

I don't think so either that MS will regret about pulling the plug on XNA.

Edited by DmitryNik, 08 December 2012 - 12:55 PM.


#43 Memories are Better   Prime Members   -  Reputation: 769

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Posted 08 December 2012 - 03:26 PM

Not sure if this has been answered but do you think we will be able to develop games using SharpDX on XBox 720?

#44 6677   Members   -  Reputation: 1058

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Posted 08 December 2012 - 03:47 PM

We don't even know if we will be able to run our own code on the next gen xbox. I'm hoping that we can but then I might not even be getting a new console

#45 3Ddreamer   Crossbones+   -  Reputation: 3156

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Posted 08 December 2012 - 04:37 PM

I can't call something alive if it doesn't supported anymore


My parents long ago stopped supporting me and I am still alive. Posted Image


Clinton

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer


#46 Postie   Members   -  Reputation: 957

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Posted 08 December 2012 - 05:11 PM

I find a bit amusing how somebody here is convinced that MS will support "indie" style development on the new XBox.

That's actually a good point. XNA on the Xbox360 is the exception, not the rule. I think Microsoft are now scratching their indy development itch with windows 8, which suggests to me that they've moved on from XNA. That doesn't make it dead, but it may not receive any more love in the future.
Currently working on an open world survival RPG - For info check out my Development blog: ByteWrangler

#47 DmitryNik   Members   -  Reputation: 199

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Posted 10 December 2012 - 10:41 AM


I can't call something alive if it doesn't supported anymore


My parents long ago stopped supporting me and I am still alive. Posted Image


Clinton


XNA is not capable to develop itself, is it? Posted Image

#48 willpowered   Members   -  Reputation: 507

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Posted 10 December 2012 - 10:55 AM

The sadest part of this story is: they(persons) will teach us this crap(XNA) in the uni after this X-mas, instead of changing the program.


You can often apply the skills you learn using one technology to other situations using similar technologies. It's still going to be useful for you.

#49 TheChubu   Crossbones+   -  Reputation: 4329

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Posted 10 December 2012 - 11:28 AM

If the XBox 720 is running some version of Windows 8 or RT, then the "tie in" would just be the Windows SDK. It has already subsumed DirectX. If there was a native framework like XNA being developed, that's where it would go, and you'd automatically have access to it on all Microsoft platforms. However I doubt they would bother with such a framework, because it appears they don't really need to. Most major commercial developers are already using their own native in-house engines or licensing products like UDK and Unity, and frameworks like MonoGame have already started to pick up the slack for managed game developers. Microsoft created a vacuum, and it has started to fill on its own. No use spending resources on a problem that's solving itself for free Posted Image

Hm, that's true. Besides, MS wouldn't want to launch a new "XNA-like" framework so late after W8 SDK...

"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"

 

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#50 DmitryNik   Members   -  Reputation: 199

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Posted 10 December 2012 - 01:05 PM

You can often apply the skills you learn using one technology to other situations using similar technologies. It's still going to be useful for you.


I guess so. I'm using those skills right now studying DircetX on my own.

#51 3Ddreamer   Crossbones+   -  Reputation: 3156

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Posted 10 December 2012 - 02:08 PM


The sadest part of this story is: they(persons) will teach us this crap(XNA) in the uni after this X-mas, instead of changing the program.


ah.. dont worry. XNA is perfectly fine to learn the basics of game development. You won't be using what the teach you there anyway, whatever they teach you. Being a gamedev means adapt and learn something new every week.. there are so many new exciting things to explore, even without leaving the C# world... and each one of them has something to be learn from.
Techs cannot be updated and maintained forever, at the certain point it is necessary to acknowledge that a mistake was made and stop before making a bigger mistake. The future of XNA is MonoGame.. time will tell if MS lost a big chance with this one.. but, I really don't think so Posted Image


This is perfect thinking for success with almost any SDK and language. Posted Image

Just for helping new game makers, it is so very important to complete each project well before moving to the next, even if that includes scrapping a particular game source code to start it fresh - usually does not happen but sometimes needed - yet really explore each game's potential. The same general principle applies to an SDK, even XNA. Hopping like a frog, rabbit, or grasshopper from one thing to another is simply a strategy for staying lightweight, but learning to be methodical in a general sense with innovation on specific needs requires a habit of completing each tour of accomplishment, considering each a kind of mission. Generally the better the organization created by the game developer, then the greater the potential for creating games.

If ever there is a time to drop something like XNA or leave something else to try XNA, that would be early in working with an SDK. This is why I recommend to people to stay where you are until you have accomplished your goals in that area or feel like throwing the computer onto the street outside. A lot of it is a matter of the thoughts we choose to maintain in our course through game development, hopefully positive and progressive.


Clinton

Edited by 3Ddreamer, 10 December 2012 - 02:12 PM.

Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software.  The better the workflow pipeline, then the greater the potential output for a quality game.  Completing projects is the last but finest order.

 

by Clinton, 3Ddreamer





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