Question on rigging with symmetry modifier
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Posted 30 November 2012 - 09:36 AM
Aluthreney -- the King of sheep.
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Posted 05 December 2012 - 09:38 PM
If your concern is about 'vertex assignments' an 'weighting', the Skin modifier has tools for mirroring the skinning you just did on half a mesh so you don't have to repeat the same for the other side and waste time. This way, you can skin half of your mesh (assign vertices to bones, weight the vertices etc.) and use the mirroring tool to "paste" all this work to the other half of the mesh for each symmetrically-relative vertex.
This is all done under the Skin modifier, so at first you really need to collapse the symmetry and finish the mesh before proceeding to this.
Edited by Kryzon, 05 December 2012 - 09:40 PM.