Prime Members - Reputation: 769
Posted 30 November 2012 - 01:02 PM
Oh and as for time spent on minecraft, I never lasted long on the game, always felt like a chore
Edited by Dynamo_Maestro, 30 November 2012 - 01:04 PM.
Crossbones+ - Reputation: 10059
Posted 01 December 2012 - 12:35 AM
Also, the lack of anti-aliasing and mipmapping really strains my eyes. I've been waiting a long time for this, but apparently Mojang is not able to add a boolean flag and two lines of code to their pipeline, so you need to download a mod, which requires modloader, which requires some other dependency which only works half the time and breaks with every update (and, no, you can't force it through the device control panel - that trick works for nVidia but AMD doesn't play nice with it). But anyway.
Multiplayer on a good server can be really fun, though, when latency isn't too high.
The slowsort algorithm is a perfect illustration of the multiply and surrender paradigm, which is perhaps the single most important paradigm in the development of reluctant algorithms. The basic multiply and surrender strategy consists in replacing the problem at hand by two or more subproblems, each slightly simpler than the original, and continue multiplying subproblems and subsubproblems recursively in this fashion as long as possible. At some point the subproblems will all become so simple that their solution can no longer be postponed, and we will have to surrender. Experience shows that, in most cases, by the time this point is reached the total work will be substantially higher than what could have been wasted by a more direct approach.
- Pessimal Algorithms and Simplexity Analysis
Crossbones+ - Reputation: 4265
Posted 01 December 2012 - 07:08 PM
it was very humorous, i was looking up how to get a random number in lua by googling "lua random", and the first result brought me to this, 6 years ago when i was just starting out, i asked the same question, i disabled personal results and apparently it's listed at the #3 result, still it was quite a blast from the past.
Edited by slicer4ever, 01 December 2012 - 07:09 PM.