How to create a 2.1 context on recent Nvidia hardware?
#1 Members - Reputation: 150
Posted 30 November 2012 - 01:17 PM
back in the not so distant past, I was able to create a 2.1 context on 4.x hardware. I'm using a GeForce 690 with the 306.97 driver. It seems like the driver select the highest available context depend on the video card capabilities event when asking for a 2.1 context.
I use SFMLto create the GLcontext and the head developer is saying that he cant do nothing about this automated feature.
I looked in the Nvidia control panel and there is nothing regard this issue, how is that possible?
#4 Senior Moderators - Reputation: 4722
Posted 30 November 2012 - 01:58 PM
To clarify that a little, while newer versions of OpenGL add many features, they don't take any away (unless you specifically request a 'Core' profile, which will prevent the use of all deprecated functionality).it doesn't matter anyway since nothing changes for new versions.
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#6 Senior Moderators - Reputation: 4722
Posted 30 November 2012 - 02:40 PM
As far as I am aware, SFML doesn't support requesting a core profile.Thank you for your clarification swiftcoder and how do you specify this exactly?
See https://github.com/L...SFML/issues/176
Tristam MacDonald - SDE @ Amazon - swiftcoding [Need to sync your files via the cloud? | Need affordable web hosting?]
#7 Members - Reputation: 307
Posted 30 November 2012 - 06:33 PM
The problem is in using SFML. Why wouldn't you create context on your own? (I'm allergic on wrappers/libraries.)It seems like the driver select the highest available context depend on the video card capabilities event when asking for a 2.1 context. I use SFMLto create the GLcontext and the head developer is saying that he cant do nothing about this automated feature. I looked in the Nvidia control panel and there is nothing regard this issue, how is that possible?
GL 2.1 context can be created as simple as calling wglCreateContext(). SFML probably uses wglCreateContextAttribsARB(), and it returns the highest supported version. wglCreateContext() cannot create higher that GL 2.1 context even if you want that.






