Do I lose performance if in 1 draw call i read from the same texel?(example:when rendering to a texture, all its texels, need to read from the same texel of a shader resource texture )
Edited by lomateron, 30 November 2012 - 09:00 PM.
Posted 30 November 2012 - 08:51 PM
Edited by lomateron, 30 November 2012 - 09:00 PM.
Posted 01 December 2012 - 07:20 PM
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