I am doing an application were I need to render 1000 times to the same texture in this way.
I think creating the quad and processing it 1000 times is a big lost of GPU time.
Is there any draw() function that goes directly to pixel shader skipping the vertex shader, because it already knows that i am going through all the texels of the render target?
Edited by lomateron, 01 December 2012 - 11:58 AM.






