Like this, my 3D texture is actually several 2D textures. But I am using them like that because they are also used as render target.
But when I use them as resource I need to separate them again. How is the texture coordinates system work? I tried a few times and sometimes I get blended between 2 2D Textures.
Actually, I just changed my code to use Texture2DArray instead. I realized that they don't have a render target limit that could affect me.
Edited by Such1, 02 December 2012 - 03:03 AM.