I have completed a small Pong project, I am quite happy with it and am looking towards the community now that I am at a point to share it. At some points it got me down, as this was my first outing with SFML and there are some aspects that I definitely need to understand better (such as the ordering of event queues and key-presses), but I am happy that i persevered.
I wasn't sure where to put this, it is kind of an announcement, but I am also looking for a code critique and some feedback. Basically, I have gone back to basics and am trying to code a game as quickly as possible, with as few mistakes as possible, but they definitely exists. Currently I am aware that the Paddle and Ball classes share some methods, and this will lead me to developing an inheritance structure, this is one of the known issues and an example of what I am aware of in my code.
I am trying to find as many shortfalls and understand why some concepts shine, through the experience of not using them.
A few things I am aware of:
- Hard-coded values,
- Movement that jutters at times.
- Over-diluted with methods that could be combined.
- Unclear comments in some places.
- A few methods that are not used or have no body.
I appreciate any feedback on my code and the application itself, and look forward to your comments. Below you will find two rar files attached, one with the exe and one with the Header/CPP files.
Edited by stitchs, 02 December 2012 - 05:19 PM.