Anyway, I know my way around proggramming turn based games with multiplayer on C and C#, but I want to tackle the web monster this holyday season. My goal is to have a working simple (even if not quite finished) turn based tiled "strategy" game by mid january, wich looking at my schedule seems quite doable.
As for graphics, good ol' colored ASCII characters will do just fine, so you could say I'm aiming at "2D" at the moment (actually it'd be neat if the game would eventually turn into a "full fledged" roguelike, but for now let's assume I'm not being hardcore, I'm just lazy about graphis).
Now, our dear uncle Google has shown me the existence of several interesting topics of discusion (i.e.: the state of html5 implementation, canvas, webgl, css transitions..), as well as the existance of several SDK/frameworks, some of wich are even free and open. But I'd prefer to work purely with code, Notepad++ is a good friend of mine, althought I won't complain if you know any good (free) IDE or other editor better suited for the job.
So.. Any advice as to where to start? Have books on html5 game development been written yet? I tried to look at Mozilla's BrowserQuest code on git but that was of course a bit too complex for me
Edited by ZippoLag, 04 December 2012 - 11:48 AM.