Basically I am trying to compile cg shader file with DX. A char* pointer is used to store the name of a variable in cg. But, here is the question, I don't know why I have to type "$modelViewProj" instead of "modelViewProj". Otherwise the function constanttable->SetValue() will not success. In the cg file that variable's name is just modelViewProj as
void vertextransform(float4 position : POSITION,
float3 Normal : NORMAL,
float2 texCoord : TEXCOORD0,
out float4 oPosition : POSITION,
out float2 otexCoord : TEXCOORD0,
uniform float4x4 modelViewProj)
{
// Transform position from object space to clip space
oPosition = mul(modelViewProj, position);
Normal= float3(0,0,-1);
otexCoord = texCoord;
}
Thanks in advance
Jerry
2 replies to this topic
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#2 Moderators - Reputation: 7557
Posted 04 December 2012 - 11:47 AM
So the question is: Why do I need to use the dollar sign?
There is already a global input named modelViewProj.
The people who wrote the system decided that when the same name comes from both sources, the function parameter would be prepended with $ to avoid duplicate names.
So:
modelViewProj is the global input
$modelViewProj is the parameter.
There is already a global input named modelViewProj.
The people who wrote the system decided that when the same name comes from both sources, the function parameter would be prepended with $ to avoid duplicate names.
So:
modelViewProj is the global input
$modelViewProj is the parameter.
#3 Members - Reputation: 188
Posted 04 December 2012 - 12:11 PM
So:
modelViewProj is the global input
But I did not write any input named modelViewProj, or it is just default input written by program?
What do both sources mean here? global input and parameter?The people who wrote the system decided that when the same name comes from both sources
What if I put uniform float4x4 modelViewProj out of the funcion as an global input, I would only need "modelViewProj"?






