Normally we just projection objects to z = X plain!
And now I want to projection an object to z = x + 1 plain.
How should I setup my projection matrix?
Need help!How to customize a projection plain?
Started by kgs, Dec 05 2012 01:56 AM
2 replies to this topic
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Posted 05 December 2012 - 04:41 AM
Are you refering to an orthogonal projection matrix?
http://msdn.microsoft.com/en-us/library/microsoft.windowsmobile.directx.matrix.ortholh(v=vs.80).aspx
there you can find out how to do it with xna aswell as the formula for it.
http://msdn.microsoft.com/en-us/library/microsoft.windowsmobile.directx.matrix.ortholh(v=vs.80).aspx
there you can find out how to do it with xna aswell as the formula for it.
2/width 0 0 0 0 2/height 0 0 0 0 1/(zfarPlane-znearPlane) 0 0 0 znearPlane/(znearPlane-zfarPlane) 1
Edited by Tordin, 05 December 2012 - 04:42 AM.
"There will be major features. none to be thought of yet"
#3 Members - Reputation: 147
Posted 05 December 2012 - 06:08 AM
Are you refering to an orthogonal projection matrix?
http://msdn.microsof...h(v=vs.80).aspx
there you can find out how to do it with xna aswell as the formula for it.2/width 0 0 0 0 2/height 0 0 0 0 1/(zfarPlane-znearPlane) 0 0 0 znearPlane/(znearPlane-zfarPlane) 1
sorry for my mistake,not z = 1,x = 1 plain, but z = x + 1 plain!!means the projection is not parallel with z = ? plain
My english is very poor!






