Members - Reputation: 969
Posted 05 December 2012 - 05:07 AM
My primary concern are languages that use totally different character sets such as Japanese, Chinese, Cyrillic, etc. My theory is that I'd end up having to find a language-specific font, then transpose the Japanese characters out of UNICODE values, and into the Japanese UTF-8 (maybe 16-bit?) format since that's what the Japanese font may be stored in... Not sure though.
If I wanted to translate my game into these language, does anyone have any advice on using font for these languages?
Crossbones+ - Reputation: 3977
Posted 05 December 2012 - 05:45 AM
The reason is that if you go out looking for a font that has good coverage for every language under the sun, you will restrict your font selection so much that you'll end up with something that's either Arial, or exactly as bland as Arial.
You may worry that the Japanese version ends up with a blander font, but I think that at the sort of font sizes you typically worry about in games, the priority for Japanese characters is readability over style anyway.