3D collision detection: library or no?
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Posted 05 December 2012 - 05:38 PM
If I should implement it in order to learn something, can you point me in the right direction?
If I should ignore it for now and just get a physics engine, which one would you recommend (Bullet, ODE, etc.)?
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Posted 05 December 2012 - 06:01 PM
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Posted 06 December 2012 - 06:53 PM
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Posted 07 December 2012 - 08:01 PM
I've never used either (so take this with a huge grain of salt), but most of the stuff I've read online has been in favor of Bullet. I haven't heard of anything wrong with ODE, but the majority I've read about seem to prefer Bullet (haven't read why; googling may be revealing). I will say, though, that if you can implement realtime Voronoi fracturing in your game, I will pay good money just for a test drive...
I'm thinking the Open Dynamics Engine or Bullet would be the best for me. What do you guys think?