SDL Animation when using large sprite sheets
Members - Reputation: 101
Posted 05 December 2012 - 08:03 PM
From Looking at lazyfoo's site his animation tutorial looks like you have to set the position of each frame individually. My image has 64 frames of animation. I am looking for another way of cliping the sprites.
Crossbones+ - Reputation: 32529
Posted 05 December 2012 - 08:26 PM
rect.x = (column * SpriteWidth) rect.y = (row * SpriteHeight); rect.w = SpriteWidth; rect.h = SpriteHeight;
Several years ago, I created a single header file that wraps it all for you providing convenience functions.
That thread's formatting has deteriorated with time, but the download link still works. If you have any questions, just ask.
It's perfectly fine to abbreviate my username to 'Servant' or 'SotL' rather than copy+pasting it all the time.
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Crossbones+ - Reputation: 4332
Posted 06 December 2012 - 07:43 AM
Instead of cutting sprites out of a sheet in a shader you can do it at load-time.
Edited by eppo, 06 December 2012 - 08:03 AM.