I have decided I want to make a game, finally, now how should I get started
Members - Reputation: 443
Posted 05 December 2012 - 09:14 PM
Also, if someone could push me in the right direction. My game is a 3D modeled at strict 2D camera view. I have never used an engine before so I am hope to talk a lot from this and be a learning experience. Which engine would be able to handle platformer type games using 3D model imports. Also, if it could be free and when you do suggest an engine could you link the license or possibly a summary of the licencing agreement if I do want to give the game out, I don't want to do this for profit, but as a learning experiencing for myself.
Members - Reputation: 836
Posted 06 December 2012 - 06:38 AM
As far as the license goes, I have no idea. But pretty much any engine will give you that functionality. Given some engines don't import all the same formats but that just comes down to what you are making your models with. What language are you planning on using? (Sorry If i missed it your first post. I reread it a few times to be sure it wasn't there.)
Members - Reputation: 104
Posted 06 December 2012 - 07:36 AM
maybe you should try "Irrlicht". This engine has a pretty good reputation ... I'll give it a try, since XNA seems to not be supported anymore. What is pretty nice about "Irrlicht" is the fact that you can use 3DS Max for modelling and export the models with animation as .X-files.
But if you just get started with your game you maybe should first do a requirement document. This is pretty usefull especially if you are not sure about all aspects of your game.
Members - Reputation: 771
Posted 06 December 2012 - 07:50 AM
Since your just starting I think you should just make a game first, use a high level framework like XNA - or these days monogame and not worry about a engine.
MonoGame is a "open source implementation of the XNA framework", the MonoGameTeam themselves have said once that have a 1:1 compatibility with the XNA framework has been reached they will start adding more features to MonoGame (because clearly Microsoft has dropped XNA). This includes DirectX11 interop for windows (currently its using OpenGL on most platforms).
Not only does monogame have extensive documentation (you can look at the XNA documentation), you can also target almost every platform you'd want to target... Windows Desktop, Windows Metro, Linux, Mac, iOS, Android and some others...
I have ported a small XNA game to Mac and I was very impressed.
Edited by Xanather, 06 December 2012 - 09:17 AM.