Creating Bullet Holes

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14 comments, last by Medo Mex 11 years, 4 months ago
No, I'm using Bullet Physics Raytest.
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And what's your problem right now?
Can you get information from RayResultCallback ?
Can I get the face normal and face vertices from ClosestRayResultCallback? I'm trying to get them to use the example you gave above.
Sorry for delay , use this:

http://bulletphysics.org/Bullet/phpBB3/download/file.php?id=588
Hi stc.5421,

I will be using D3DXIntersect() instead, how can I get the intersected face vertices when I use D3DXIntersect()?

Also, where normalize() and cross() are located? Do you mean btVector3::normalize() and btVector3::cross()?
Any update guys? I still didn't resolve the issue.

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