Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
at com.sun.media.sound.JavaSoundAudioClip.readStream(Unknown Source)
at com.sun.media.sound.JavaSoundAudioClip.loadAudioData(Unknown Source)
at com.sun.media.sound.JavaSoundAudioClip.<init>(Unknown Source)
at sun.applet.AppletAudioClip.createAppletAudioClip(Unknown Source)
at sun.applet.AppletAudioClip.<init>(Unknown Source)
at java.applet.Applet.newAudioClip(Unknown Source)
at Game2.<init>(Game2.java:303)
at Map$1.keyPressed(Map.java:205)
.....blabla bla bla bla
I tried to remove the music files by changing the path to the music to the wrong way so the game couldn't find the music and then it worked. Can you somehow empty the memory usage from the last level and refresh it on my new level so that I don't have to care?
Edited by Patriarch K, 06 December 2012 - 03:20 AM.






