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Basic question about Shader resources


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#1 SamiHuutoniemi   Members   -  Reputation: 259

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Posted 06 December 2012 - 09:47 AM

Hello!

Was just wondering about how shaders know which cbuffer maps to what I send in to the shader from the C++ code.

Say I have three equally sized cbuffers in a shader. Then I obviously make three calls to V/PSSetConstantBuffers. How does it know which cbuffer to put what in?

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