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D3D10, effects and VS2012


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#1 gjaegy   Members   -  Reputation: 104

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Posted 07 December 2012 - 06:20 AM

I am very confused at the moment, I have switched to visual studio 2012.

I am using speed tree, which relies on the effect library. I am using D3D10.

I can successfully compile the effects using D3DCompile() and the "fx_4_0" profile.

However, now D3D10CreateEffectFromMemory() doesn't like the compiled effect anymore, and return E_FAIL. I have no other information but this error code.

I had a look at the Effects11 library, but it requires a ID3D11Device.

Any idea ?
Gregory Jaegy[Homepage]

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#2 gjaegy   Members   -  Reputation: 104

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Posted 07 December 2012 - 06:50 AM

I should add that I have also tried D3D10CompileEffectFromMemory(), however I get another error (NOT_IMPL), so I guess this one is not implemented...
Gregory Jaegy[Homepage]

#3 kubera   Members   -  Reputation: 885

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Posted 08 December 2012 - 03:44 PM

Maybe you would consider checking which SDK is in your project.
  • June 2010
  • WIndows 8 SDK
They would be a bit different, because Microsoft has decided that some API functions are legacy.




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