I am very confused at the moment, I have switched to visual studio 2012.
I am using speed tree, which relies on the effect library. I am using D3D10.
I can successfully compile the effects using D3DCompile() and the "fx_4_0" profile.
However, now D3D10CreateEffectFromMemory() doesn't like the compiled effect anymore, and return E_FAIL. I have no other information but this error code.
I had a look at the Effects11 library, but it requires a ID3D11Device.
Any idea ?
D3D10, effects and VS2012
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