How can I load .x file in DirectX 9/C++ with specular level according to the material applied in 3Ds Max?
Posted 07 December 2012 - 09:10 AM
Posted 07 December 2012 - 11:00 AM
Edited by kauna, 07 December 2012 - 11:01 AM.
Posted 07 December 2012 - 02:54 PM
Posted 07 December 2012 - 03:05 PM
device->SetRenderState( D3DRS_LIGHTING, TRUE ); device->SetRenderState( D3DRS_SPECULARENABLE, TRUE ); device->SetRenderState( D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL ); // Code to draw the mesh here...
Posted 07 December 2012 - 03:35 PM
Edited by kauna, 07 December 2012 - 03:35 PM.
Posted 07 December 2012 - 03:57 PM
Edited by Medo3337, 07 December 2012 - 03:59 PM.
Posted 08 December 2012 - 01:11 PM
Posted 08 December 2012 - 02:47 PM
Posted 10 December 2012 - 02:17 PM
Posted 10 December 2012 - 05:13 PM
m_d3dDevice->SetRenderState(D3DRS_LIGHTING, TRUE); m_d3dDevice->SetRenderState(D3DRS_SPECULARENABLE, TRUE); m_d3dDevice->SetRenderState(D3DRS_SPECULARMATERIALSOURCE, D3DMCS_MATERIAL); mesh->DrawSubset(i);
Posted 11 December 2012 - 09:19 AM
Posted 11 December 2012 - 10:02 AM
Posted 11 December 2012 - 10:05 AM
Edited by Medo3337, 11 December 2012 - 10:09 AM.
Posted 12 December 2012 - 07:16 AM