I'm just having some fun with reinventing many wheels.
I just love to understand the low level programming!
So here is what I want to do: basically I want to make my own pixel drawing system.
I want to create a pixel class which stores a color. After I make an array of [640][480] which will be my "screen".
When I gave all pixels a color I want to draw every pixel on the screen.
How can I draw all pixels on the screen? SetPixel is a very slow method so I want to avoid that.
Is it possible to directly connect my pixels to the screen pixels?
How does the GDI communicate with the screen pixels?
How can I communicate with the screen pixels without using the GDI or SetPixel? Is it even possible?
Kind regards,
Jonathan






