iOS Game development on Windows- What are my options?
#1 Members - Reputation: 156
Posted 08 December 2012 - 05:29 AM
#2 Members - Reputation: 1396
Posted 08 December 2012 - 07:38 AM
#3 Members - Reputation: 1050
Posted 08 December 2012 - 08:54 AM
You can get the mac mini for a decent price second hand, you'll need a monitor and keyboard but its so small that it might make a nice HTPC as a secondary use.
#7 Moderators - Reputation: 7540
Posted 10 December 2012 - 12:09 PM
There are many cross-platform engines and tools, but I believe that ultimately each of these needs to go through Apple's official utilities on their hardware.
#8 Members - Reputation: 1050
Posted 11 December 2012 - 03:06 PM
There are ways of developing for jailbroken iphones on windows but then your losing the app store and cutting off your market substantially plus you run the risk of bricking your phone.
Random vote down for stating a fact, wtf...
Edited by 6677, 13 December 2012 - 04:01 PM.
#9 Members - Reputation: 792
Posted 14 December 2012 - 12:10 AM
I would look into a used Mac Mini and just use it as your development machine for iOS. Plus I always feel it could be good to have another computer around like that as maybe you will want to create something that runs on both Windows and Mac. Be a good test machine.
#14 GDNet+ - Reputation: 1200
Posted 14 December 2012 - 02:43 PM
#15 Members - Reputation: 1050
Posted 15 December 2012 - 06:16 AM
Snow leopard IS OSX 10.6snow leopard machine? or do I just need an Intel Mac OS X 10.6 ?
Apple give all OSX versions a numeric version (10.6 in this case) and then a "nickname" which will always be the name of a large cat, 10.4 for example was tiger I believe.
#16 Members - Reputation: 117
Posted 17 December 2012 - 11:48 AM
Actually getting the Hackintosh up and running was a pain in the backside, but it's do-able if you have fairly common bits in your PC (and an intel processor) - saved money on buying a Mac anyways!
#17 Members - Reputation: 1050
Posted 18 December 2012 - 01:39 PM
Anyway, this is purely an example I found, not a recommendation to buy this particular one.
First result for intel mac on ebay: http://www.ebay.co.uk/itm/Apple-Mac-Mini-Desktop-2GB-INTEL-CORE-2-DUO-1-83GHZ-A1176-/140896963796?pt=UK_Computing_Apple_Desktops_CV&hash=item20ce1d0cd4
2gb RAM, 1.83ghz dual core intel CPU, 80gb HDD and running OSX 10.7 lion all for £150 + postage. Its not exactly powerful but the mini is very neat and compact, paired up with a wireless keyboard they make excellent HTPC's as they are very quiet, plus you can get them cheap on ebay. Certainly more than powerful enough for deploying iOS apps.
That particular bid ends very soon and I don't know what country you are in but it shows very nicely what you can find on ebay. There are quite a few listed actually.
#18 Crossbones+ - Reputation: 1328
Posted 30 December 2012 - 05:43 PM
Legally, you can use Marmalade and develop the entire application on Windows but to actually
- deploy to a device
- publish to the app store
you need to pay to become a licensed Apple developer and own or at least have access to a Mac.
The only exception I know to this is that there's a commercial game framework called Dragon Fire SDK that claims to let you do everything from Windows by, I believe, basically building and deploying your game for you. I have no idea if the Dragon Fire thing actually works, how good their framework is, etc. but my gut feeling is that it looks a little shoddy.
So, you know, the bottom line is that if you want to write to iOS buy a Mac Mini and a KVM switch. None of these crossplatform frameworks are perfect. You will need to do lots of testing on a real device so even the do-everything-on-windows-with-marmalade-and-get-your-friend-with-a-mac-to-deploy-for-you-when-you're-done option isn't really realistic in my opinion. Maybe for a very basic game.
Edited by jwezorek, 30 December 2012 - 05:51 PM.






