Returning points instead of triangles from the tessellation stage,
Members - Reputation: 129
Posted 09 December 2012 - 07:51 PM
Is it possible to stream out pointlist instead of triangle lists from the Tesselation stages (Hull and Domain Shaders) from a four control point list? And I dnt know if this is a valid question either or whether I should be asking it here, but how does OpenGL fare in this regard? I have heard from a friend that something like this is possible in OpenGL, so if it is, does the hardware support it? Is this a Direct3D limitation (for performance reasons or something)?
Thanks in advance.
Moderators - Reputation: 17898
Posted 10 December 2012 - 01:21 PM