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Posted 10 December 2012 - 03:41 AM
Posted 10 December 2012 - 07:57 AM
Posted 10 December 2012 - 09:08 AM
Posted 10 December 2012 - 10:38 AM
Posted 10 December 2012 - 10:41 AM
Ray tracing is so slow, that any method will work. Pixel toaster will happily push 60 fps images to the screen, if you can fill them that fast. (as will pretty much any other windowing toolkit: SFML, SDL, your own OpenGl context...)
I know that ray tracing is slow but a fast display method is always preferred
Posted 10 December 2012 - 10:47 AM
Posted 10 December 2012 - 01:06 PM
Eh, all of them are piss easy to get started with. Pixel Toaster doesn't have much advantage there.
Those are both arbitrarily complicated options. Look at Pixel Toaster, instead.
Edited by Stroppy Katamari, 10 December 2012 - 01:07 PM.
Posted 10 December 2012 - 02:29 PM
Personal life and your private thoughts always effect your career. Research is the intellectual backbone of game development and the first order. Version Control is crucial for full management of applications and software. The better the workflow pipeline, then the greater the potential output for a quality game. Completing projects is the last but finest order.
by Clinton, 3Ddreamer