i have learned some c++ and win32(it's enough for this idea),and thanks for your answer.
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#2 Members - Reputation: 341
Posted 10 December 2012 - 05:44 AM
I like this list:
Pong -> good to learn about basic collisions and keyboard input
Tetris -> More collisions, the main thing to learn here is about data structures and more collisions
Vertical Scrolling Shooter -> More collisions, BUT... the main objective here is learn how sprite animation works and make different enemies behaviour
Pacman -> The first step on AI.
Platformer -> here you will put all the knowledgement of the games above. Think about his as your final test.
Pong -> good to learn about basic collisions and keyboard input
Tetris -> More collisions, the main thing to learn here is about data structures and more collisions
Vertical Scrolling Shooter -> More collisions, BUT... the main objective here is learn how sprite animation works and make different enemies behaviour
Pacman -> The first step on AI.
Platformer -> here you will put all the knowledgement of the games above. Think about his as your final test.
#6 Members - Reputation: 341
Posted 10 December 2012 - 09:56 AM
The best choice is the one that will teach new things.
I never programmed a RTS game, so, few weeks ago I decided to try, and I learned tons of things...
It really depends on what you think that you is capable to do at the moment and what you want to learn right now.
I never programmed a RTS game, so, few weeks ago I decided to try, and I learned tons of things...
It really depends on what you think that you is capable to do at the moment and what you want to learn right now.








