I short while ago I posted on how to display a movie in full screen mode in Direct X using Direct Show. We eventually got the feature working by using a vmr9 allocator and just rendering the image out to a quad and placing it so it was always in front of the camera. Problem is we had to wrestle the rendering target and buffers away from our engine (Havok Vision Engine) and now it appears nothing is rendering correctly. Lighting isn't right and it is as if the shaders themselves have some how become corrupted in some way. We've tried clearing memory on the GPU and a few other ideas, but we're at a loss for resolving this issue.
Pix has been less than helpful as the game renders fine when run through pix. Rendering any data we have use less.... or useless in our inexperience.
Any help would be greatly appreciated as we're close to completion of this retrofit and we would very much like to get this game in the hands of the charity organization that we are donating it too.
Direct X 9/Direct Show Weird Rendering after displaying on Quad
No replies to this topic