Our Kickstarter just went live as well:
http://www.kickstart...online?ref=live
Edited by JoshNet83, 11 December 2012 - 12:28 PM.
Posted 11 December 2012 - 12:27 PM
Edited by JoshNet83, 11 December 2012 - 12:28 PM.
Posted 12 December 2012 - 10:26 PM
Posted 15 December 2012 - 10:14 PM
Posted 19 December 2012 - 04:48 AM
I've thought of this as well (for a general user-driven-content game-scenario) - Maybe there should be a quality assurance step? Either by picking n active users at random, add them to a testing stage with the item and let them rate it. They could be given gp and/or xp based on the time they've spent testing.The problem I see is that I, as a programmer, will come to your game terribly overpowered. I could instantly program in boss weapons and azng armor, etc. It'll be interesting to see how you handle this problem.
Posted 21 December 2012 - 04:59 AM
Here's our brand new Kickstarter video, it should explain any questions you guys have:
http://www.youtube.com/watch?v=x11-NQgpCAA&feature=youtu.be