So I decided to buy a new book.
I already own: introduction to 3d game programming with dx 11 and dx 10 by Frank D Luna.
And right now I'd want a book that actually has examples,and ofcourse source code.I want to go with Gamg Coding Complete 4th edition.But I'd actually like someone who read it,to say if it actually teaches you anything valuable.
I'd be interested mostly in books that have to do with implementing shaders(God Rays etc),using animations from different types of files,etc.
Please help with a sugestion.
DirectX book
Started by noatom, Dec 11 2012 11:15 PM
5 replies to this topic
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#2 Members - Reputation: 269
Posted 12 December 2012 - 12:24 AM
You are making it sound like Frank's books don't have any examples or source code.
All of the full source is available on his site here - http://www.d3dcoder.net/
All of the full source is available on his site here - http://www.d3dcoder.net/
#3 Members - Reputation: 1031
Posted 12 December 2012 - 01:15 AM
Yeah Frank Luna's DirectX books always have great examples and full source code. The back cover and inside jacket also tell you the website to get the code (or you can follow lonewolff's link).
What kind of application do you want to make with DirectX. If you just want a 3rd person RPG/Shooter type game in 3D Frank Luna's book will get you there and it's a great book!
What kind of application do you want to make with DirectX. If you just want a 3rd person RPG/Shooter type game in 3D Frank Luna's book will get you there and it's a great book!
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#5 Members - Reputation: 499
Posted 12 December 2012 - 07:14 AM
i replied to your other post on game coding complete, and just saw this one. I read game programming complete and it was the best book i've ever read on game programming as it teaches you how to actually make a game. it gives you a nice game framework, which is actually really hard to find a complete framework for a game, most sources will just teach you specific parts of a framework, such as graphics using directx or opengl, AI, sound, networking, resource management or input. game programming complete covers all these areas and how they all can work together.
Braynzar Soft - DirectX Lessons & Game Programming Resources!
#6 Members - Reputation: 296
Posted 12 December 2012 - 07:44 AM
I've got and read Game Coding Complete and Franks book.... both are great books.
However, Game Coding Complete doesn't go into details of programming specific shader effects such as God Rays etc. Franks book does cover some specific shader stuff but not God Rays or similar specifically.
If you're interested in specific special effects such as God Rays etc then maybe the ShaderX\GPU Pro\GPU Gems type books may be more of what you're after.
Thanks
Ben
However, Game Coding Complete doesn't go into details of programming specific shader effects such as God Rays etc. Franks book does cover some specific shader stuff but not God Rays or similar specifically.
If you're interested in specific special effects such as God Rays etc then maybe the ShaderX\GPU Pro\GPU Gems type books may be more of what you're after.
Thanks
Ben






