Members - Reputation: 785
Posted 11 December 2012 - 11:15 PM
I already own: introduction to 3d game programming with dx 11 and dx 10 by Frank D Luna.
And right now I'd want a book that actually has examples,and ofcourse source code.I want to go with Gamg Coding Complete 4th edition.But I'd actually like someone who read it,to say if it actually teaches you anything valuable.
I'd be interested mostly in books that have to do with implementing shaders(God Rays etc),using animations from different types of files,etc.
Please help with a sugestion.
Crossbones+ - Reputation: 1542
Posted 12 December 2012 - 01:15 AM
What kind of application do you want to make with DirectX. If you just want a 3rd person RPG/Shooter type game in 3D Frank Luna's book will get you there and it's a great book!
Love DAOC? Tryout my DAOC clone: https://dl.dropboxusercontent.com/u/8974528/VON_Dist.zip
Members - Reputation: 1045
Posted 12 December 2012 - 07:14 AM
Members - Reputation: 337
Posted 12 December 2012 - 07:44 AM
However, Game Coding Complete doesn't go into details of programming specific shader effects such as God Rays etc. Franks book does cover some specific shader stuff but not God Rays or similar specifically.
If you're interested in specific special effects such as God Rays etc then maybe the ShaderX\GPU Pro\GPU Gems type books may be more of what you're after.