CS Honors Project,
Members - Reputation: 194
Posted 13 December 2012 - 05:10 PM
I want the project to have a large programming component, but it also needs to have something that is academically interesting.
My interests include:
1. Game development, specifically interested in persistent online (not neccessarily massive) multiplayer player worlds
2. Parallel programming, I would love to be able to find something related to games and parallel programming
4. Procedural generation of things related to games, something that is NOT terrain related
Does anyone have any ideas that could help me find a topic? I'm open to ideas that aren't related to my posted interests.
All input is greatly appreciated!
Crossbones+ - Reputation: 4410
Posted 13 December 2012 - 08:00 PM
Based on your interests maybe something with genetic algorithms?
Members - Reputation: 312
Posted 13 December 2012 - 08:03 PM
Members - Reputation: 908
Posted 13 December 2012 - 08:45 PM
I wouldn't push too much into the project though, as I find it's better to underpromise and overdeliver than overpromise and fail miserably.
Since parallel programming is an interest, perhaps you could evaluate ways to improve performance of some small game using parallel processing (i.e. profile your game running completely serially VS running sections in parallel using up-to-date research of course). You could also show how the simulation's performance scales nicely as you add characters for instance (i.e. profile the parallel version running a single character VS a large number of independant characters).
Often professors have different criteria and interests so it's also a good idea to run any ideas by a professor you're interested in working with as they can suggest changes to scope and interesting research areas to incorporate. If there's a professor interested in games it's a good idea to go see them for validation of your ideas and suggestions.