Jump to content

  • Log In with Google      Sign In   
  • Create Account


Develop or not to develop


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
10 replies to this topic

#1 felicia   Members   -  Reputation: 140

Posted 13 December 2012 - 07:11 PM

I'm still in high school but I have this great idea for a game and I have some knowladge of game development. I'm trying to learn some programming so I have a little experiance with that as well. Should I try to get a team together to develop the game or focus on school and learning some C++? I definately have the skills and resources to do either but I want some advice.

Sponsor:

#2 Kickpuncher   Members   -  Reputation: 361

Posted 13 December 2012 - 07:23 PM

Check out Unity 3d.

#3 frob   Moderators   -  Reputation: 19011

Posted 13 December 2012 - 07:26 PM

What do you want to do? Do you want to learn how to program games? Or do you want to learn how to design games?

If you just want to design there are many 2D and 3D game engines out there that require little or no programming ability.
Check out my personal indie blog at bryanwagstaff.com.

#4 felicia   Members   -  Reputation: 140

Posted 13 December 2012 - 07:35 PM

I feel like I want to do both, I mean I love to program but with this idea I have I want to design it and have all the creative control. I love the designing process as well and I get ideas for basic game designs other people have all the time. Do I have to choose?

#5 ChaosEngine   Crossbones+   -  Reputation: 2150

Posted 13 December 2012 - 08:26 PM

I feel like I want to do both, I mean I love to program but with this idea I have I want to design it and have all the creative control. I love the designing process as well and I get ideas for basic game designs other people have all the time. Do I have to choose?


No, there are still indie developers who have designed and coded their own game themselves. It really depends on your idea. I can tell you right now that you will not be making the next CoD, WoW, LoL or whatever by yourself. But you could possibly do something like Braid or Super Meat Boy.

First thing I'd say is to share your idea. It's highly doubtful that anyone will steal it, and the advice/help you get will be invaluable.
if you think programming is like sex, you probably haven't done much of either.-------------- - capn_midnight

#6 felicia   Members   -  Reputation: 140

Posted 13 December 2012 - 08:55 PM

Oh I'm definately not arrogent enough to think I could do anything on that scale by myself. I was thinking more along the lines of a medival rpg like the Elder Scrolls games. My idea is that your a chosen citizen that is sent to another province to start a town. The reason for this is because the empire wants to have a foothold in that province since they have been talking about seperating from the empire. You are expected to keep this a secret but I have already planned for the player to have many choices and one of them was for the player to help the province seperate from the empire. They can also become a mercanary or bounty hunter to earn the money and resources to start the town. Or they can become friends with the other nobles in the province and earn it that way. They can even just betray the empire and live in the province as a normal citizen.

#7 Jh62   Members   -  Reputation: 105

Posted 13 December 2012 - 09:13 PM

If you want to do it, do it. Even if you don't have the skills or not, you're gonna bump into some obstacles along the way and that will open your mind to new challenges and questions. If you have the time to do both things (school and programming), then why not do it? You wont lose anything and you will gain tremendous knowloedge.

There's no magic answer here, so don't expect anyone to give it to you. Just go and see what happens.

Cheers and good luck!

#8 frob   Moderators   -  Reputation: 19011

Posted 13 December 2012 - 09:25 PM

I was thinking more along the lines of a medival rpg like the Elder Scrolls games. My idea is that your...

In that case, you are wanting to design a game. If you wanted to program a game you would have spouted off about Direct3D, level editors, and drawing your gui.

Look at engines like RGP Maker. Not that I particularly recommend that one over others, it is just that theirs is the most memorable name. :-) There are many others as well for free and for low costs.
Check out my personal indie blog at bryanwagstaff.com.

#9 Tom Sloper   Moderators   -  Reputation: 8699

Posted 13 December 2012 - 11:03 PM

Should I try to get a team together to develop the game or focus on school and learning some C++?


School is job #1.
Learning stuff you want to learn is part of job #1 but it's priority #2.
Developing a game can wait until you've learned the stuff you need to know. You can use solo tools like RPG Maker or Game Maker to learn some concepts and get your hand in -- don't try to form a team until you know your stuff first (and then only team up with others who already know their stuff too).
-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#10 L. Spiro   Crossbones+   -  Reputation: 12330

Posted 14 December 2012 - 12:01 AM

I feel like I want to do both, I mean I love to program but with this idea I have I want to design it and have all the creative control. I love the designing process as well and I get ideas for basic game designs other people have all the time. Do I have to choose?

You are starting to cross the point at which your question really should be in “Breaking into the Industry”.

Anyway, what is your long-term goal? If you are self-sufficient and you have time, being in total control is quite fine.
If you dream of being a professional then you are in for a rude awakening.

Firstly you would virtually never have all creative control—especially when starting out but likely never. You will be implementing the core ideas handed down by the publisher or the upper-ups in your own company. A designer’s job is 99% about handling the creative visions of other people and making that vision clear and concise for those on your team.

Even if you ever did find yourself in such a position, say as the owner of your own company and fully self-funded, you would learn the hard way that creative control for any game belongs to all of the people working on it. You really don’t have much of a choice but to accept that or your projects will be messes, your personnel will leave, and anything you actually did complete would be of very poor quality.


My advice? If you want to be in total creative control, be a programmer. People who want to have all the creative control are bad designers, and I speak from personal experience having been both a professional designer and professional programmer that:
#1: Programming is more fun. You will likely agree once you have done enough of both.
#2: Programming is freedom. You can have crappy art even if you can’t draw. You can have terrible music even if you suck at piano. But you can’t have anything without being able to program.
#3: Programming salaries are higher than those of designers.
#4: Programmers who have a sense of proper game design rise quickly in the ranks.
#5: It is much easier to get a job as a programmer than as a designer.

Part of the reason programming is more fun than designing is because as a programmer you can actually exercise your sense of game design during the programming process, which means you don’t really have to let go of the fulfillment you get from designing. And programmers with a good sense of game design are much rarer than typical programmers, making them much more valuable in the industry and much more appreciated by their employers.


L. Spiro
It is amazing how often people try to be unique, and yet they are always trying to make others be like them. - L. Spiro 2011
I spent most of my life learning the courage it takes to go out and get what I want. Now that I have it, I am not sure exactly what it is that I want. - L. Spiro 2013
I went to my local Subway once to find some guy yelling at the staff. When someone finally came to take my order and asked, “May I help you?”, I replied, “Yeah, I’ll have one asshole to go.”
L. Spiro Engine: http://lspiroengine.com
L. Spiro Engine Forums: http://lspiroengine.com/forums

#11 felicia   Members   -  Reputation: 140

Posted 14 December 2012 - 04:11 AM

Thank you for the information and advice everybody. Eventually I really want to make this game but that can wait until I learn more about programming and other things dealing with game design.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS