I'm not really sure about how I would implement it in my own game engine.
So from what I understood to create a single non pinhole occlusion camera I need to project the image along different ray based on the depth value ? Or do I need to distort the vertex projection so I can see occluded part?
Also I'm not sure but, can use something similar to a fisheye camera ?
Edited by jeremie009, 14 December 2012 - 11:47 AM.