Jump to content

  • Log In with Google      Sign In   
  • Create Account


single non pinhole camera


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 jeremie009   Members   -  Reputation: 255

Like
0Likes
Like

Posted 14 December 2012 - 03:50 AM

I'm trying to figure out something about this paper, http://www.cs.purdue.edu/cgvlab/papers/popescu/popescuNPI_CGA11.pdf.
I'm not really sure about how I would implement it in my own game engine.
So from what I understood to create a single non pinhole occlusion camera I need to project the image along different ray based on the depth value ? Or do I need to distort the vertex projection so I can see occluded part?
Also I'm not sure but, can use something similar to a fisheye camera ?

Edited by jeremie009, 14 December 2012 - 11:47 AM.


Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS