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Posted 14 December 2012 - 08:08 AM
I'm drawing my FPS as a sprite, and I want to have it drawn to the screen independetly of the camera position. For example, always in the lower left corner. I'm using an orthographic projection and I always have the z value of the sprite greater than the camera, and it always seems to draw it the same distance away from the camera. So far, so good. But if I move the camera in the x or y directions, the sprite moves in those directions too.
Do I need a separate viewport? Any other ideas?
Members - Reputation: 1094
Posted 14 December 2012 - 11:51 AM
Members - Reputation: 157
Posted 18 December 2012 - 01:02 AM
I don't understand why you use new view matrix for 2D object .
You can use new view matrix for 2D object if you use identity view matrix
all will be solved
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