Members - Reputation: 259
Posted 14 December 2012 - 08:08 AM
I'm drawing my FPS as a sprite, and I want to have it drawn to the screen independetly of the camera position. For example, always in the lower left corner. I'm using an orthographic projection and I always have the z value of the sprite greater than the camera, and it always seems to draw it the same distance away from the camera. So far, so good. But if I move the camera in the x or y directions, the sprite moves in those directions too.
Do I need a separate viewport? Any other ideas?
Members - Reputation: 994
Posted 14 December 2012 - 11:51 AM
Members - Reputation: 157
Posted 18 December 2012 - 01:02 AM
I don't understand why you use new view matrix for 2D object .
You can use new view matrix for 2D object if you use identity view matrix
all will be solved
hohoho happy days
Beauty is only skin deep , ugly goes to bones
World's only 3D engine tunner and 3D engine guru.
and real genius inventor but very kind warm heart .. and having serious depression for suffering in Korea
www.polygonart.co.kr ( currently out dated and only Korean will change to English and new stuff when I get better condition sorry for that)