Hey, thanks for all the answers so far.
With your knowledge and attitude, it is infinitely hard.
I see I offended a few people there
But sorry (wasn't my intention)
web languages but they won't be of any help
Very interesting, thanks for sharing!
Creating games is very difficult. The art/design portion of the game is not what makes game development so hard (maybe I shouldn't say that as some art/design people might get mad at me), but what I mean to say is that just using existing 3D models will not all of a sudden create your game. You need a way for those 3D Models to interact with each other. Think about how objects in the real world interact with each other. How does it work? What to they do? A computer doesn't have any knowledge of this so we have to tell them this object does this, reacts like this.
Their are Engines that would make it easier. Though it is hard. It's not a job that you can just walk into and start doing one day. You could use Unity though it'd still require some coding skills to get what you want more than likely. You could learn what the basics of what Unity wants for coding since your not interested in this as a profession you could "ignore" some aspects of the code though that'd just made it even harder because when your code does get a bug it'd be very hard to fix it because you don't know all the details of it.
Their are some 2D Point and Click options though. Game Maker is one of them.
EDIT: Let me say this-It's difficult even if you don't want unique looking objects. It'll still be just as hard to get where you are. I don't know of any 3D Point and Click options that just allow you create your game in 3D. Maybe someone else will. Though let me say, even creating a game like this can be difficult.
I am aware that the design is not the primary function of a game. Actually I was intending to use something like the Blender vehicle3 simulation, here's a video:https://www.youtube....h?v=5agTcTn_aoI
This video isn't by me but basically you get to download the exact same thing (except that the Audi hasn't got any textures on it). The car however feels to light to my liking, while it's in the air it should fall down quicker. I mean, a car is quite heavy after all. Also, I would increase the attack on the steering; it's too brutal. I guess that's the kind of things where some coding would be necessary.
But it's not like I have to configure the whole thing.
By the way, I never *really* learnt PHP, I only "learnt" it because I used scripts — already-made scripts. With the time I learnt how to modify them. But if you'd ask me to type a whole thing myself, I most likely wouldn't know. But I can still create you a homepage with CMS including tons of features in less than a day. I was kind of hoping it would be like that.
I've also seen some tutorials on Blender on how to make a static car drivable (I mean, making it like the car in the video — with suspension, turning wheels, etc. etc.), however I never tried it personally. The video is very short (10 minutes I'd say) so again, I thought it wouldn't be that hard if you follow exact instructions.
Creating a game doesn't need any graphics at all. It can exist with no visuals in itself and the gameplay will be exactly the same. The only problem, we LOVE to see things happen, moving, things blowing up. So to make games appealing to the public and what makes them buy it is they need something aesthetically pleasing to look at, along with good gameplay.
I could make a 2D shoot using only cubes, but how is that fun to look at? The gameplay works perfectly fine, collision handle works, shooting a box out of a box would be the player. Enemies would be boxes. This IS a created game and works perfectly, assuming it does, then the game is complete without any crazy graphics. The question is, who would buy it or play it? Probably no one, so then you start putting in detailed graphics, like an actually player model (i.e human model), enemies would have some distinction so you know they are enemies, and bullets when shooting at things. Then people are more inclined to play it because the visual are better then all cube graphics.
Yeah I agree with what you're saying there. But I'd still buy that game with boxes shooting each other, that sounds quite fun actually
Hmm maybe I should start with this?
My recommendation is to think it through. If you are interested in all aspects of developing a game then it may be benificial. Understand that if you really have a passion, it will require tremendous amounts of time and effort to become proficient. ANYTHING is possible and where there is a will there is a way. If you plan on learning programming, BUY BOOKS and Read them. Good luck!
Well, that's the problem, I have a lot of passions. But I'm trying to make them happen as quickly as possible, I want to try out a lot of things, and I want to create a lot of different stuff. Who wants to look back on life one day and only have achieved something in a single field? Change is what makes life exciting
But I must agree, that you are right with what you said. That's also the reason why I'm not planning to do everything from scratch, I'm really trying to make it the simplest and easiest possible. Basically I'm just wanting a game the way I would like it to be. And compared to what's out there, what I want seems pretty simple to me.
(I know — it isn't)
Try to make tetris or pong first, then work your way up from there. Even unity requires some scripting knowledge, and it is best to start simple whenever tackling something complex like programming.
Let's see, maybe there's some tutorials on there ;) Perhaps I could make a game for my iPhone, I definitely wouldn't mind a self-made Tetris hehe
So far, thanks again to everyone for your replies.