Members - Reputation: 105
Posted 14 December 2012 - 09:04 PM
I was wondering if anyone knew any good tutorials that introduced quaternions for rotation in a simple to understand manner?
Also, does anyone know a tutorial on the projection and modelview transforms? Like on how the matrices work and what each element in it does?
Crossbones+ - Reputation: 8591
Posted 14 December 2012 - 11:09 PM
Chapter 2 deals with transformation matrices (orthogonal projection, perspective projection, translations and scaling). Though to know how matrices actually work, you'd need to read about systems of linear equations, not just OpenGL.
Edited by TheChubu, 14 December 2012 - 11:12 PM.
"I AM ZE EMPRAH OPENGL 3.3 THE CORE, I DEMAND FROM THEE ZE SHADERZ AND MATRIXEZ"
Prime Members - Reputation: 1610
Posted 15 December 2012 - 06:04 AM
This is one of the simpler explanations of rotations and quaternions I have stumbled across.