Hi Everyone!!!!
I am using a in-house rendering library. In my recent work, I needed to render split screen for four players ie four cameras for each player.
When I set the render target area of window using SetViewport call, it is being set to valid areas ie for each camera. For example if window size is 1980 x 1024 than for first cam, x, y, width and height params are 0 , 0, 1980/4, 1024, for second cam these values are 1980/4, 0, 1980/4 + 1980/4, 1024 so on so forth. I also verified that viewport is not being reset in-between.
But still I get the result from last cam rendering covering to whole window.
Can anyone help me what could possibly be wrong here?
Thanks!!
Happy coding..
akv
problem with rendering for Splitscreen mode
Started by akv, Dec 14 2012 11:09 PM
1 reply to this topic






