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How to build Google V8?


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#1 /a/non   Members   -  Reputation: 148

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Posted 14 December 2012 - 11:41 PM

Hello there!

I've been trying to build the v8 source in hope of getting some communication between javascript and my project. I've read through the official documentation countless times with no luck or understanding. Could anyone helpfully point me into the right direction or even better yet, provide me with a pre-built copy of the sort?

I'm running Windows 8 (x64), with VS2010 and VS2012 installed, if it helps.

Thank you in advance.

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#2 wqking   Members   -  Reputation: 756

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Posted 15 December 2012 - 08:16 AM

Did you try to build it? And what is specified error?
I compiled it when its build system was scon. It was really frustrated, but at least I can try to compile it with reading the document.

http://www.cpgf.org/
cpgf library -- free C++ open source library for reflection, serialization, script binding, callbacks, and meta data for OpenGL Box2D, SFML and Irrlicht.
v1.5.5 was released. Now supports tween and timeline for ease animation.


#3 /a/non   Members   -  Reputation: 148

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Posted 17 December 2012 - 02:37 AM

Did you try to build it? And what is specified error?
I compiled it when its build system was scon. It was really frustrated, but at least I can try to compile it with reading the document.


http://wiki.gametheorylabs.com/groups/judgementengine/wiki/af593/Build_GoogleV8.html
I've been trying to build it with the tutorial above, but the command line always seem to give a strange error at step 2 and 6. Also, whenever I attempt step 7, it always gives out the message, "python command not found".

I've installed python, yet I don't understand why this happens.

I'm hoping for someone to please provide me with a built copy of v8, the hassle of trying to build this MULTIPLE times has put me off ;_;

#4 wqking   Members   -  Reputation: 756

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Posted 17 December 2012 - 03:28 AM

I can't help much since I didn't build it with GYP.
For "python not found", did you add Python folder to system environment variables?
Or to say, if you start a command terminal and type "python", does it work?

http://www.cpgf.org/
cpgf library -- free C++ open source library for reflection, serialization, script binding, callbacks, and meta data for OpenGL Box2D, SFML and Irrlicht.
v1.5.5 was released. Now supports tween and timeline for ease animation.


#5 /a/non   Members   -  Reputation: 148

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Posted 17 December 2012 - 03:47 AM

I can't help much since I didn't build it with GYP.
For "python not found", did you add Python folder to system environment variables?
Or to say, if you start a command terminal and type "python", does it work?

I seemed to solve the issue wit "python not found", I had to change path I was using, so rather than;

python build/gyp_v8

I had to use;

third_party/python_26/python.exe build/gyp_v8

When building I get the error, "Import error, no module named gyp" using python.
I've installed gyp and even went and placed it inside python's directory.




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