they want us to implement some cool stuff we want, and to play around with it
i thought about implementing silhouette refinement (just because i think it's interresting),
saw this here: http://www.youtube.com/watch?feature=player_detailpage&v=nMwk2Zi0c3o#t=39s
how would you implement this method? i googled around and found this: using some kind of adaptive tessaltion on the silhouette tris/edges
thought about implementing an own rasterizer and use polynomial curves instead of straight lines on the outer edges, could this work ^^?
pls throw in your ideas, and give me stuff to melt my brain
with kind regards, DDoS






