Character Customization, the best engine?,
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Posted 15 December 2012 - 12:07 PM
I also have plans for the editor to be used for more than just the players, much like how you can call the console editor for your character in skyrim, or if any of you are familiar with Nrass scripts for The Sims 3 with Nras you can call a character editor for any character in the world. I want something similar to this so the player can customize pparty members upon first meet.
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Posted 15 December 2012 - 01:23 PM
However, Unity makes this easier than most other 3D engines (as it was developed for less technical / beginner users) so if your interest is mostly on the art side of things or if you are just starting out, I certainly recommend Unity as a way to test out your game art and ideas more easily.
As for preparing the model, only if your morphing idea involves skeletal animation for realistic movement rather than being stretched or squashed, then the models will need to have bones inserted inside them so that the engine knows which vertex is assigned to which bone so it can be moved accordingly.
Most modelling tools can do this such as Blender, Maya, Max.
Edited by Karsten_, 15 December 2012 - 01:38 PM.
Mutiny - Open-source C++ Unity re-implementation.
Defile of Eden 2 - FreeBSD and OpenBSD binaries of our latest game.
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Posted 15 December 2012 - 03:22 PM