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Mesh looking at the same direction as the camera


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#1 Medo3337   Members   -  Reputation: 674

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Posted 15 December 2012 - 01:17 PM

How do I set the rotation matrix (pitch, yaw, roll) for a mesh to make the mesh look at the same direction the camera is looking at?

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#2 Medo3337   Members   -  Reputation: 674

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Posted 15 December 2012 - 01:58 PM

Resolved! I had to use the same (look at) method to do the rotation according to the camera target point, anyone know how to do the opposite? (Camera looking at the same direction the mesh is looking at)

#3 Anddos   Members   -  Reputation: 508

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Posted 15 December 2012 - 09:45 PM

check the sample, multianimation in the directx sdk , its for d3d9 to
:)




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