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Posted 16 December 2012 - 08:15 AM
Posted 16 December 2012 - 08:19 AM
Posted 18 December 2012 - 12:34 AM
Beauty is only skin deep , ugly goes to bones
World's only 3D engine tunner and 3D engine guru.
and real genius inventor but very kind warm heart .. and having serious depression for suffering in Korea
www.polygonart.co.kr ( currently out dated and only Korean will change to English and new stuff when I get better condition sorry for that)
Posted 19 December 2012 - 01:01 AM
Posted 19 December 2012 - 05:55 AM
Edited by darkhaven3, 19 December 2012 - 05:55 AM.
Posted 19 December 2012 - 09:50 AM
Posted 19 December 2012 - 12:45 PM
If you want to be lazy, and if you're using a language like C or C++, you could use rand() or an equivalent if you really wanted, but that's not a particularly robust way to do it. One possible way I've found is to use pseudo-random number generation and just iterate through a fixed-size array that way, but you may or may not need that kind of implementation depending on your uses. Good part about that kind of thing is that it's blazing fast, and it's virtually random as far as the user cares since you're not revealing the deterministic logic to them directly.
Posted 19 December 2012 - 12:52 PM
Posted 19 December 2012 - 01:18 PM
Check out my book, Game Development with Unity, aimed at beginners who want to build fun games fast.
Also check out my personal website at bryanwagstaff.com, where I occasionally write about assorted stuff.