Dynamically create class object?
Members - Reputation: 454
Posted 16 December 2012 - 11:01 AM
Crossbones+ - Reputation: 32510
Posted 16 December 2012 - 11:25 AM
When you are ready to create a new one, call:
enemies.push_back(MyEnemy(model, animation, position, rotation, scale, etc...);
When drawing or updating enemies, you iterate over the entire vector.
Edited by Servant of the Lord, 16 December 2012 - 11:25 AM.
It's perfectly fine to abbreviate my username to 'Servant' or 'SotL' rather than copy+pasting it all the time.
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Crossbones+ - Reputation: 4438
Posted 16 December 2012 - 12:29 PM
I gets all your texture budgets!