here is the keys looking at the txt file
AnimationSet MoveLeftArm {
Animation Anim-Mesh01 {
{ Mesh01 }
AnimationOptions {
0;
0;
}
AnimationKey {
4;
2;
0;16;0.393701,0.000000,0.000000,0.000000,0.000000,0.393686,-0.003395,0.000000,0.000000,0.003395,0.393686,0.000000,0.000000,105.091827,0.000000,1.000000;;,
960;16;0.393701,0.000000,0.000000,0.000000,0.000000,0.393686,-0.003395,0.000000,0.000000,0.003395,0.393686,0.000000,0.000000,105.091827,0.000000,1.000000;;;
}
}
AnimationSet MoveRightArm {
Animation Anim-Mesh01 {
{ Mesh01 }
AnimationOptions {
0;
0;
}
AnimationKey {
4;
2;
0;16;0.393701,0.000000,0.000000,0.000000,0.000000,0.393686,-0.003395,0.000000,0.000000,0.003395,0.393686,0.000000,0.000000,105.091827,0.000000,1.000000;;,
2400;16;0.393701,0.000000,0.000000,0.000000,0.000000,0.393686,-0.003395,0.000000,0.000000,0.003395,0.393686,0.000000,0.000000,105.091827,0.000000,1.000000;;;
}
}
why is it putting the animation track on 4 for both after exporting, shouldn't each 1 be its own number, i see its like that with the tiny.x that comes with the sdk , like loiter is 1, walk is 2, jog is 3, wave is 4, how do you export so its like that?
thanks for the help






