Unity, yes or no?
#1 Members - Reputation: 168
Posted 17 December 2012 - 05:01 AM
I want to create a TPS, and after creating a couple of models for the game, my brother suggested that I should complete my game in Unity, because the engine that he's woriking on isn't finished. So I checked out Unity, and everything looks good and shiny, but when I went to read the review about it, all I could find was: "Bad engine, avoid", or "Unfinhed engine". So I want to ask you is Unity engine, a decent engine, or just another game making tool like the FPS Creator or Game maker. What are your experiences in Unity?
Thanks for the advice,
Noddy92
#3 Members - Reputation: 3710
Posted 17 December 2012 - 06:46 AM
Hi everyone,
I want to create a TPS, and after creating a couple of models for the game, my brother suggested that I should complete my game in Unity, because the engine that he's woriking on isn't finished. So I checked out Unity, and everything looks good and shiny, but when I went to read the review about it, all I could find was: "Bad engine, avoid", or "Unfinhed engine". So I want to ask you is Unity engine, a decent engine, or just another game making tool like the FPS Creator or Game maker. What are your experiences in Unity?
Thanks for the advice,
Noddy92
It is a great engine and the latest version (version 4.x) has added quite alot of nice features, you still need to buy the pro version to get the non-crippled renderer though. (Quite many fairly important renderer features are disabled in the free version)
The voices in my head may not be real, but they have some good ideas!
#4 Staff - Reputation: 8924
Posted 17 December 2012 - 06:55 AM
- Jason Astle-Adams.
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#5 Members - Reputation: 344
Posted 17 December 2012 - 07:07 AM
Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?
#6 Members - Reputation: 3710
Posted 17 December 2012 - 07:26 AM
Agreed, there is nothing unfinished about it. Even the free version which i've been using since the release of version 3.0 is hands down one of the best. Do yourself a favor and play with it for at least a weekend. Depending on your level of programming, you might have your game prototype finished, then swap in your real graphics and done.
Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?
The pre 2.x releases weren't all that great to be honest, information on the internet has a tendency to stick around forever, even when it is outdated and no longer relevant.
The voices in my head may not be real, but they have some good ideas!
#7 Members - Reputation: 168
Posted 17 December 2012 - 07:35 AM
Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?
Here, check this out http://devmaster.net/devdb/engines/unity#user-reviews
#8 Members - Reputation: 149
Posted 17 December 2012 - 07:41 AM
And if you have skill in javascript or C# i would surely try Unity out.
#10 Members - Reputation: 3710
Posted 17 December 2012 - 07:54 AM
Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?
Here, check this out http://devmaster.net...ty#user-reviews
To comment on the first review:
it is reviewing the now fairly old 3.2 version, most of the complaints raised are no longer valid. (Unity 4 (pro) has both a forward and deferred renderer and built in pathfinding) and weren't even valid for the pro version of 3.x. No built in AI editor, wtf ? You have to write your own AI code in every single general purpose game engine (that i know of atleast) on the market. I have a hard time even seeing how a "AI Editor" should work to be useful beyond a very specific game genre.
the second one is primarily bitching about the free version lacking features. (The free version is not, as the second review implies intended for independent developers, the pro version is, the free version is there for hobbyists or as an evaluation version).
Edited by SimonForsman, 17 December 2012 - 08:00 AM.
The voices in my head may not be real, but they have some good ideas!
#11 Members - Reputation: 364
Posted 17 December 2012 - 08:40 AM
You have to write your own AI code in every single general purpose game engine (that i know of atleast) on the market. I have a hard time even seeing how a "AI Editor" should work to be useful beyond a very specific game genre.
That's not true. Check out xaitment, for example: http://www.xaitment.com/
Incidentally xaitment has Unity support
#13 Members - Reputation: 162
Posted 18 December 2012 - 04:27 AM
#14 Members - Reputation: 168
Posted 18 December 2012 - 05:06 AM
I've been programming commercial games with unity for about 8 months now and before that started making small games by myself in my free time 6 months before that. it's definitely a good choice if you want to make a project that doesn't take foreer
And how much money did you make with commercial games? I have another question, becaues Unity is most Java an C#, can I master them using Unity?
#16 Members - Reputation: 3710
Posted 18 December 2012 - 05:32 AM
You have to write your own AI code in every single general purpose game engine (that i know of atleast) on the market. I have a hard time even seeing how a "AI Editor" should work to be useful beyond a very specific game genre.
That's not true. Check out xaitment, for example: http://www.xaitment.com/
Incidentally xaitment has Unity support
xaitment is not a general purpose game engine though, it is a specialized plugin for one. (FSMs are not a general purpose game AI solution)
@Noddy92
Unity3d uses C#, Boo(similar to Python) and UnityScript which is closely related to JavaScript, not Java,(Java and JavaScript are two extremely different languages, Java has a lot more in common with C# than it has with JavaScript, JavaScript was named LiveScript until some complete f--ktard decided that renaming it was a good idea. Those responsible for all that confusion deserve a high-five. In the face. With a chair).
You can learn and even master C# using Unity3D if you want. that is entierly up to you. Unity won't encourage you to explore all parts of the language though, most tutorials and documentation are focused on extending behaviours). Also, since Unity3D uses mono you won't have immediate support for the latest C# version (mono lags a bit behind).
Edited by SimonForsman, 18 December 2012 - 05:34 AM.
The voices in my head may not be real, but they have some good ideas!
#17 Members - Reputation: 168
Posted 18 December 2012 - 07:59 AM
You can learn and even master C# using Unity3D if you want. that is entierly up to you. Unity won't encourage you to explore all parts of the language though, most tutorials and documentation are focused on extending behaviours). Also, since Unity3D uses mono you won't have immediate support for the latest C# version (mono lags a bit behind).
Okay, thanks for the advice, Simon.
So it's settled ten, I will use Unity to make mmy game. Thanks for the advice guys.
#18 Members - Reputation: 254
Posted 18 December 2012 - 08:49 AM
#20 Members - Reputation: 162
Posted 24 December 2012 - 03:32 AM
I've been programming commercial games with unity for about 8 months now and before that started making small games by myself in my free time 6 months before that. it's definitely a good choice if you want to make a project that doesn't take foreer
And how much money did you make with commercial games? I have another question, becaues Unity is most Java an C#, can I master them using Unity?
well the games were third party mobile app titles developed with freemium models so I really don't know the actual numbers i know between all the titles we got around 650,000 downloads and the one mobile title i do know of we made about $110,000 but again they were third party titles using licensed source material . as far as mastering java and C# . i believe the C# uses is standard though there are definitely unity- specific functions the code is the same C# you would use to program other applications and programs ( to my understanding feel free to correct me if i'm wrong) however i believe unity uses a modified version of java for programming so while it would be similar to java it does have its differences but even those i haven't researched personally.
Edt: I didn't see that Simon sorted out all the differences between scripting in unity versus other applications , sorry! good to see you decided to settle with unity though i have made a ton of games in trms of personal projects and commercial ones with it so i hope you become as much a fan of it as i am!
Edited by JonathanJ1990, 24 December 2012 - 03:37 AM.






