Unity, yes or no?

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42 comments, last by Hodgman 9 years, 6 months ago

Where did you read that it was "Bad engine, avoid", or "Unfinhed engine"?


Here, check this out http://devmaster.net/devdb/engines/unity#user-reviews

To whoever said the terrain looks bad without any shaders, well that's a given. Nowadays, a lot of games that try to achieve an AAA look depend a lot on shaders for graphics. Textures and models are only half of the solution.

And here is an example of what type of lighting Unity can do in highly capable hands.

New game in progress: Project SeedWorld

My development blog: Electronic Meteor

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And here is an example of what type of lighting Unity can do in highly capable hands.

Wow! that cloth shader looks amazing!

Speaking of lighting and graphical quality the following game that is currently in development looks fantastic:

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Rotorz Limited (http://www.rotorz.com)

Check out our latest game Munchy Bunny!
Editor Tool: Rotorz Tile System (for Unity 3D)

It is a great engine and the latest version (version 4.x) has added quite alot of nice features (Unity2D, ugui, animator). In additional have a lot of unity plugin (free and paid) on assetserver. I developed the game using Unity for 2 years.

If you are a beginner, you can refer to the tutorial unity.

https://unity3d.com/learn/tutorials/modules/beginner/2d

I can learn by seeing the video and download source code from assetserver. It's free.

Unity engine significantly reduces the time to make a game. I only took a week to complete a simple game.

https://play.google.com/store/apps/details?id=jp.nestudio.flappylion

This game inspired from "Charlie circus" publish by Nitendo.

lkingnight, this thread is from December 2012 - February 2013. Please try not to necro old threads.

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