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Unity, yes or no?


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#21 jbadams   Senior Staff   -  Reputation: 17712

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Posted 24 December 2012 - 04:32 AM

i believe unity uses a modified version of java for programming so while it would be similar to java it does have its  differences

Just to repeat the clarification SimonForsman posted above, UnityScript is very similar to JavaScript, not Java.  Other than the similar name the two languages are pretty much completely unrelated.  Unfortunately the similarity of the names causes a lot of confusion, so it's important to note the difference.



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#22 waylonflinn   Members   -  Reputation: 133

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Posted 24 December 2012 - 09:03 AM

I've done professional development with Unity and here's what I think: Unity is awesome if you're creating a prototype or if your project is small. I would not recommend it for a team of more than 3-4 people.

 

Pros

 

It allows you to get started quickly and make very rapid progress in the beginning.

It makes it easy for a single artist, programmer and level designer to collaborate.

 

Cons

 

It encourages poor architecture.

Large teams will have to jump through hoops to coordinate without ruining each others work.

 

 

I'm sure this opinion will be unpopular, but these are the conclusions I came to while working with Unity.

 

Note: we worked in C# and attempted to use Object Oriented design wherever possible.


Edited by waylonflinn, 24 December 2012 - 09:05 AM.

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#23 Alan C   Members   -  Reputation: 137

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Posted 24 December 2012 - 11:33 AM

I've done professional development with Unity and here's what I think: Unity is awesome if you're creating a prototype or if your project is small. I would not recommend it for a team of more than 3-4 people.

 

Pros

 

It allows you to get started quickly and make very rapid progress in the beginning.

It makes it easy for a single artist, programmer and level designer to collaborate.

 

Cons

 

It encourages poor architecture.

Large teams will have to jump through hoops to coordinate without ruining each others work.

 

 

I'm sure this opinion will be unpopular, but these are the conclusions I came to while working with Unity.

 

Note: we worked in C# and attempted to use Object Oriented design wherever possible.

 

I too was going to point out that Unity is difficult for coordinating projects, unless you want to add on the Unity Asset Server for another $500.  If you want to develop for every platform expect to pay over $5000.  If you do go with unity, code in C# as its a standardized language.  If you decide to move onto other IDE you can use the code or what you learned of C# directly.



#24 Casey Hardman   Crossbones+   -  Reputation: 2177

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Posted 24 December 2012 - 04:08 PM

If you do go with unity, code in C# as its a standardized language.  If you decide to move onto other IDE you can use the code or what you learned of C# directly

I'd say code with whatever you want.  There aren't a whole lot of differences between UnityScript and C#.  Choose one, roll with it, and learn the other if you want it later.  UnityScript can be a bit easier for new programmers, so I'd suggest it; it'll fix some stuff by itself instead of bugging you about it, and that can ease the frustration a bit for new programmers.

 

Also, I often see people saying that the language you use doesn't affect your game's performance, so don't fret about that when choosing your language.

 

It encourages poor architecture.

I'd appreciate it if you'd elaborate on that a bit, as I'm kind of wondering what you mean by it, and other people might be in the future as well.

 

UnityScript is very similar to JavaScript,

I'm not a JavaScript expert (or anywhere close to it), but from the little I know of using JavaScript, it seems like there are only a few syntax similarities between JavaScript and UnityScript (which is probably what you were referring to).

I'd just like to point out (to be clear to future readers) that using UnityScript with Unity will probably be a lot different than using JavaScript with web development.  The only similarities you'll find would be typing "var" when declaring variables, and little things like that, which are syntax similarities.



#25 Khatharr   Crossbones+   -  Reputation: 2934

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Posted 24 December 2012 - 10:07 PM

Not entirely relevant, but I'll post it here just in case the parties in question happen to stumble on by.

 

A few weeks back I downloaded Unity to see what people were talking about. I was summarily unimpressed by the website, which looked like an advertisement rather than a distribution point for an IDE.

 

I ran the installer and it told me I had to register in order to use it, so I clicked cancel and deleted it.

 

~fin~


Edited by Khatharr, 24 December 2012 - 10:08 PM.

void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#26 Casey Hardman   Crossbones+   -  Reputation: 2177

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Posted 25 December 2012 - 12:03 AM

Not entirely relevant, but I'll post it here just in case the parties in question happen to stumble on by.

 

A few weeks back I downloaded Unity to see what people were talking about. I was summarily unimpressed by the website, which looked like an advertisement rather than a distribution point for an IDE.

 

I ran the installer and it told me I had to register in order to use it, so I clicked cancel and deleted it.

 

~fin~

Your loss...?

 

Seriously, what's so bad about having to register?



#27 Khatharr   Crossbones+   -  Reputation: 2934

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Posted 25 December 2012 - 10:54 AM

Yeah, I get the feeling I didn't lose much, tbh.

 

The real question in my mind is why they need my personal information.


void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#28 AdrianC   Members   -  Reputation: 602

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Posted 25 December 2012 - 12:57 PM

Many reasons, one of the more important ones being there is a $100 000 maximum annual income limit with the free version. Make more then that, and you have to buy pro. Also, since its the same download for both free and pro, having you log in is their way of telling whether you should have access to pro features or not.

 

There are other things, like access to the asset store, though you could argue that it should only require you to log in if you actually try to access it.

 

EDIT:

It's also a convenience feature. By having you log in, it can figure out all the licenses you have access too. Buy a new license for android? No problem, just restart Unity, and it will be there.


Edited by AdrianC, 25 December 2012 - 01:11 PM.


#29 Khatharr   Crossbones+   -  Reputation: 2934

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Posted 25 December 2012 - 02:00 PM

This is absolutely not a marketing strategy which I would wish to enourage. That's actually a great example of why I don't give out my information.
void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#30 Casey Hardman   Crossbones+   -  Reputation: 2177

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Posted 25 December 2012 - 03:36 PM

If Unity was scamming or doing something undesirable with the registration details they got, wouldn't we know by now from the thousands and thousands of other people who gave them those details?

I didn't even remember that I had registered with Unity until you mentioned it.  The only indicator of it for me was a couple nice emails I got from them, talking about Unity 4 and stuff.  I don't see why it's such a big deal.



#31 JackBid   Members   -  Reputation: 453

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Posted 25 December 2012 - 05:24 PM

Engines like unity can be very helpful as they cut out a lot of the hard work for you. I think it will be fine making it with unity, the only thing is; although the software is free to download, I am pretty sure that you have to pay to publish your game - or at least on some platforms. Might be worth checking that out if your not willing to pay lots to publish it.



#32 MrDaaark   Members   -  Reputation: 3551

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Posted 25 December 2012 - 11:13 PM

The indy/free version is free to do as you please, but it has a short watermark for a few seconds when the engine starts up. There is a pro version that has some advanced features and no watermark. Then you van buy add-ons to let you publish for iOS and Android.

They are relatively cheap for anyone who is serious and is producing quality work.

#33 Khatharr   Crossbones+   -  Reputation: 2934

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Posted 26 December 2012 - 05:58 AM

If Unity was scamming or doing something undesirable with the registration details they got, wouldn't we know by now from the thousands and thousands of other people who gave them those details?

I didn't even remember that I had registered with Unity until you mentioned it.  The only indicator of it for me was a couple nice emails I got from them, talking about Unity 4 and stuff.  I don't see why it's such a big deal.

 

It's my life and it's my information. I haven't accused them of anything or told anyone else what they ought to do. I just said my bit. It may not be a big deal to you but it's a big deal to me, so I'm not messing with it.


void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#34 MrDaaark   Members   -  Reputation: 3551

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Posted 26 December 2012 - 02:42 PM

It's my life and it's my information. I haven't accused them of anything or told anyone else what they ought to do. I just said my bit. It may not be a big deal to you but it's a big deal to me, so I'm not messing with it. 
You are over reacting.

You have an account at Unity. It ties into the forum, their Unity Answers system, their shop, and what official add-ons you have. It also lets them keep track of who their customers are, and how to best serve them with upcoming versions.

#35 Khatharr   Crossbones+   -  Reputation: 2934

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Posted 26 December 2012 - 05:18 PM

It's my life and it's my information. I haven't accused them of anything or told anyone else what they ought to do. I just said my bit. It may not be a big deal to you but it's a big deal to me, so I'm not messing with it. 
You are over reacting.

You have an account at Unity. It ties into the forum, their Unity Answers system, their shop, and what official add-ons you have. It also lets them keep track of who their customers are, and how to best serve them with upcoming versions.

 

I'm not meaning to sound agitated. If they were to separate registration from the product I'd be far more likely to use it. I just don't like it when companies assume that I ought to tell them about myself as if it were just a given that they should know all about me. I've seen too many cases where either some random employee misused people's information or else someone just didn't dispose of records properly or there was a security problem and then all of a sudden thousands of people are at risk for identity theft, etc, etc, etc.

 

If they have some distribution support that's great (no sarcasm) but I'd rather it be seperate from the IDE, or a module within the IDE that you have to register in order to use, rather than having the whole thing as one monolithic package that extends requirements into places where they're unreasonable.

 

Again, though, this is just me, and I'm probably paranoid about this kind of thing.


void hurrrrrrrr() {__asm sub [ebp+4],5;}

There are ten kinds of people in this world: those who understand binary and those who don't.

#36 MrDaaark   Members   -  Reputation: 3551

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Posted 26 December 2012 - 07:22 PM

That makes no sense whatsoever. You are just being unreasonable.

Should G-Mail also separate signing up to use their service from the ability to send mail?

There are no separate modules in Unity. It's one big toolkit, and when you sign in, the extra features you ordered are enabled. There is no extra PRO version, or compiling module to download. It's all there. It's very convenient, and you can use what you paid for anywhere you sign in.

This is no different than when I sign into my google account on any android device to enable all the content I paid for. I sign out of the old device, toss is, and resume on the new one.

Other than a user name and password, Unity doesn't ask any intrusive questions. Just simple things like what kind of user you are, and what kind of employment you have.

These are reasonable questions to ask.

They are in the business of providing a complex technology product to a wide user base. Knowing who is using their product, and what they are trying to get out of it helps them make the right decision when budgeting their limited time, and money to extend and support their product.

If it turns out that the product is being used by small teams of hobbyists, they will prioritize their resources to best cater to that crowd. If the user base is using it for something else, they will prioritize that instead.

They aren't sending digital boogeyman to hide in little children's closets.

#37 jbadams   Senior Staff   -  Reputation: 17712

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Posted 27 December 2012 - 12:49 AM

@Daaark:  Let it go.  Not everyone is comfortable with giving out personal information -- even a minimal amount of it -- and I think (at least after his initial posts) Khatharr has been pretty reasonable in explaining his objection and making it clear that it's just his personal preference rather than an objective problem that would affect the majority of users.  This is an issue for some people, so it's not unreasonable to mention it in a discussion of Unity so that people who do care can make a more informed decision.

 

There's no accusation that data is being sold, misused, etc. and Khatharr isn't telling people they should never use it -- he's simply explained why he personally prefers not to use it.  There are people who are uncomfortable giving their information to G-Mail as well, and if they're happy to miss out on using the service in exchange for keeping their information private then that's their own choice, and there's nothing wrong with that.

 

 

I think Unity is a great product, I don't mind having to register to use it, and I don't think that the questions asked are overly intrusive, but there's absolutely nothing wrong with someone choosing not to use the product if they feel differently. 

 

//EDIT:  To be clear, I've voted up your post because you provided useful information about what Unity use the information collected during registration for, but I've also voted up (some of) Khatharr's posts because I think he's stating a valid (if possibly minority) personal choice he's made and it's a little unfair that he should be down-voted and told this is "unreasonable".  Different people are more or less comfortable than others with this sort of thing, and as long as he's not spreading mis-information or shouting from roof-tops that everyone should agree with him I don't think there's anything wrong with him briefly explaining his position -- which some other people looking for an engine to use might also share.



#38 PixUnit   Members   -  Reputation: 207

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Posted 28 December 2012 - 07:28 PM

Unity in my opinion is very good. The comments may differ, but if you implement it good, works like a charm. smile.png



#39 Noddy92   Members   -  Reputation: 177

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Posted 31 January 2013 - 07:19 AM

I was wondering, since I'm creating my game alone, how long would it take to finish it in Unity. I'm making a TPS.

So how long 6 months, a year?



#40 jbadams   Senior Staff   -  Reputation: 17712

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Posted 31 January 2013 - 07:38 AM

No one can accurately answer that for you, and your project will simply take as long as it takes. Exactly how long that is depends on many factors including how complex your game will be, how skilled you are, how much time you can put in, if you experience any setbacks and more.

An experienced Unity developer could make a small and simple but functional third person shooter within a couple of hours, whilst the very same game could take a beginner a week or longer. From there the times involved just get longer as the game gets more complicated; large teams of professional developers still often take a year or longer to produce complex AAA titles.


You'll just need to stick at it till your game is done.




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