I have 2 meshes, turret base and the turret itself. I am trying to attach a particle emitter to the ends of the turret where the cube is like this:
http://imgur.com/tbely
I just rotate the turret mesh around the y axis and it looks like its aiming for something, but I tried to rotate the cube around the turret using the same rotation matrix and it never aligns properly
Is there some different way I should be doing this? do I really need to use bones and animation files for this? there must be a simpler way of handling this.






